Combat Mimic
Devlog
- June 06, 2026 by thevivs#3D, #Character Design, #Devlog, #PrototypeThe three Mimikyu variants I chose for Combat Mimic were Charizard, Mr. Mime, and Tinkaton. Each character was selected to explore a different aspect of character design and gameplay. CHARIZARD-KYU Ch... Continue reading

- June 02, 2026 by thevivs#3D, #Character Design, #Devlog, #PrototypeChar-Kyu is a heavy fighter that uses its tail as its primary weapon and its wings for short bursts of speed and mobility. Unlike Mimikyu’s usual design language, where the eyes are placed on the st... Continue reading

- May 24, 2026 by thevivs#3D, #Character Design, #Weapon Design, #Devlog, #PrototypeEach of Tinka-Kyu’s hammer variants has its own visual identity and playstyle inspired by different Pokémon. Magical Girl Hammer Inspired by Gardevoir, the Magical Girl Hammer leans into the look o... Continue reading

- May 09, 2026 by thevivs#3D, #Devlog, #Character Design, #PrototypeI started with a Finn the Human × Mimikyu crossover as a way to practice geometry nodes and experiment more with applying color to models. I also used this project to test creating a “2D” backgro... Continue reading

- May 09, 2026 by thevivs#3D, #Devlog, #Character Design, #PrototypeA few months ago, I saw someone working on a 3D model through the window of a café while walking by. I remember thinking, “I should try learning that and get back into creating.” After digging th... Continue reading




