<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Combat Mimic Devlog - itch.io</title><link>https://thevivs.itch.io/combat-mimic</link><description>A stylized combat prototype exploring how different Mimikyu variants can influence movement, mechanics, and playstyle.</description><item><guid>https://thevivs.itch.io/combat-mimic/devlog/1545887/mimikyu-all-variants</guid><title>Mimikyu - All Variants</title><link>https://thevivs.itch.io/combat-mimic/devlog/1545887/mimikyu-all-variants</link><pubDate>Sat, 06 Jun 2026 13:59:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The three Mimikyu variants I chose for Combat Mimic were Charizard, Mr. Mime, and Tinkaton. Each character was selected to explore a different aspect of character design and gameplay. CHARIZARD-KYU Ch...</p>]]></description></item><item><guid>https://thevivs.itch.io/combat-mimic/devlog/1541690/mimikyu-charizard-variant</guid><title>Mimikyu - Charizard Variant</title><link>https://thevivs.itch.io/combat-mimic/devlog/1541690/mimikyu-charizard-variant</link><pubDate>Tue, 02 Jun 2026 06:35:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Char-Kyu is a heavy fighter that uses its tail as its primary weapon and its wings for short bursts of speed and mobility. Unlike Mimikyu’s usual design language, where the eyes are placed on the st...</p>]]></description></item><item><guid>https://thevivs.itch.io/combat-mimic/devlog/1536814/hammer-variants-animation-tests</guid><title>Hammer Variants Animation Tests</title><link>https://thevivs.itch.io/combat-mimic/devlog/1536814/hammer-variants-animation-tests</link><pubDate>Thu, 28 May 2026 15:06:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Completing these signature movement animation tests marks a huge milestone for both this project and my own growing interest in 3D modeling and weapon design. Each hammer variant introduced its own un...</p>]]></description></item><item><guid>https://thevivs.itch.io/combat-mimic/devlog/1532355/hammer-variants-color-studies</guid><title>Hammer Variants Color Studies</title><link>https://thevivs.itch.io/combat-mimic/devlog/1532355/hammer-variants-color-studies</link><pubDate>Sun, 24 May 2026 11:27:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Each of Tinka-Kyu’s hammer variants has its own visual identity and playstyle inspired by different Pokémon. Magical Girl Hammer Inspired by Gardevoir, the Magical Girl Hammer leans into the look o...</p>]]></description></item><item><guid>https://thevivs.itch.io/combat-mimic/devlog/1523851/chainsaw-hammer</guid><title>Chainsaw Hammer</title><link>https://thevivs.itch.io/combat-mimic/devlog/1523851/chainsaw-hammer</link><pubDate>Fri, 15 May 2026 03:24:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When I started on the Chainsaw Hammer, I had a general idea of what the result should be, but I wasn&#039;t entirely sure how to execute it. Sketching more beforehand would probably help me find a clearer...</p>]]></description></item><item><guid>https://thevivs.itch.io/combat-mimic/devlog/1519734/scythe-hammer</guid><title>Scythe Hammer</title><link>https://thevivs.itch.io/combat-mimic/devlog/1519734/scythe-hammer</link><pubDate>Sun, 10 May 2026 13:32:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Each hammer variation takes inspiration from a different Pokémon in the franchise. The Magical Girl Hammer draws from Gardevoir, while the Scythe Hammer is inspired by Mega Garchomp. Here are some ea...</p>]]></description></item><item><guid>https://thevivs.itch.io/combat-mimic/devlog/1518656/magical-girl-hammer</guid><title>Magical Girl Hammer</title><link>https://thevivs.itch.io/combat-mimic/devlog/1518656/magical-girl-hammer</link><pubDate>Sat, 09 May 2026 09:23:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After watching Arcane, I felt really inspired by the show’s art direction and wanted to start exploring weapon design, which is a completely new area for me. One of the main reasons I chose Tinkaton...</p>]]></description></item><item><guid>https://thevivs.itch.io/combat-mimic/devlog/1518642/mimikyu-tinkaton-variant</guid><title>Mimikyu - Tinkaton Variant</title><link>https://thevivs.itch.io/combat-mimic/devlog/1518642/mimikyu-tinkaton-variant</link><pubDate>Sat, 09 May 2026 08:59:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I started with a Finn the Human × Mimikyu crossover as a way to practice geometry nodes and experiment more with applying color to models. I also used this project to test creating a “2D” backgro...</p>]]></description></item><item><guid>https://thevivs.itch.io/combat-mimic/devlog/1518592/first-post-beginning</guid><title>First Post - Beginning</title><link>https://thevivs.itch.io/combat-mimic/devlog/1518592/first-post-beginning</link><pubDate>Sat, 09 May 2026 07:45:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A few months ago, I saw someone working on a 3D model through the window of a café while walking by. I remember thinking, “I should try learning that and get back into creating.” After digging th...</p>]]></description></item></channel></rss>